

What is kind of a bummer here though is that some of these tasks can become repetitive, even somewhat blending into each other, given the nature of what you need to do. You also don’t need to do all of ‘challenges’ for each lieutenant, as once you completed a specific number of them, the lieutenant’s area opens up. You don’t need to beat all of them either. The neat thing about this approach is that it is not linear, as you can go after any of the lieutenants in any order to finally battle Elizabeth Niemand. You must do a certain number of these tasks in order to open the area where the lieutenant in control will be found. This can include destroying vehicle storage compounds, destroying Chimera harvesters, taking over monorail station locations, taking control of propaganda towers and more. To kill each lieutenant, you take over, or destroy, various areas and/or complete tasks of a specific nature, all which are under supervision of the lieutenant in question. There is a ‘boss tree’ where you defeat lieutenants that run many of the city’s operations, from security, industry, transportation, Chimera production (and testing), technology and a few more, and eventually you will battle the Elizabeth Niemand herself. Finding the various DNA adds new agents to your roster, each one having a certain strength in a specific area, and you can choose to play as one of them.

As you play, you also discover areas that have hidden DNA from the Agents that were killed at the beginning. You’ll level these skills by using different weapons, completing agility and driving races, finding stunt rings, using your fists, finding hidden ‘leveling’ orbs (250 of them), as well as collecting the famed Crackdown Agility Orbs (750 of them). You choose from a small number of agents, and as with past games, you level your agent up in five different skill areas, which include agility, firearms, strength, explosives and driving. Your role, as the last survivor, is to discover what happened, who is control and to bring Terra Nova to their knees. As they make their way towards the city, their ship is attacked, and all agents perish, except you. Commander Jaxon, and a crew of Agents, are headed to New Providence to discover the true nature of Terra Nova’s intentions. There are nefarious reasons for them doing so, which you’ll discover as you play.

Yes, I said ‘people movers’, as that is what they basically are. Terra Nova has been welcoming ‘survivors’ with open arms, even heading out and assisting those who need it, as they pick them up in their fancy ‘people movers’. Cities around the world have been hit with massive blackouts, and the last remaining city with power is New Providence, a city controlled by Terra Nova and its leader Elizabeth Niemand. It is not a bad game by any means, it’s just that it is not a really good one either. As I put words to virtual paper, it is my opinion that Crackdown 3 is a game that shows signs of brilliance now and then, yet, it doesn’t advance the franchise much, if any. Well, the game has finally released, and it is available as both a standalone purchase or included in the Xbox Game Pass subscription. Crackdown 3 has been in development for five years, and fans, including myself, were expecting a lot. Oh boy, this is quite a difficult review for me to write.
